Stone Game IV is a game where Alice and Bob take turns removing a non-zero square number of stones (1, 4, 9, 16, ...) from a single pile of n stones. The player who takes the last stone wins. You need to determine if Alice (the first player) can win given n stones.
Why is this asked in interviews?
This problem is a pure test of Game Theory and Dynamic Programming. It assesses whether you can recognize a "winning state" vs a "losing state." It's common in Microsoft interviews to see if a candidate can optimize a recursive solution with memoization or implement an iterative DP approach efficiently.
Algorithmic pattern used
The pattern is Dynamic Programming.
Winning State: A state n is a winning state if there exists some square number k2≤n such that n−k2 is a losing state.
Losing State: A state n is a losing state if for all possible square numbers k2≤n, n−k2 is a winning state.
We can build a boolean DP array canWin[n+1] where canWin[i] is true if the current player can win starting with i stones.
Example explanation (use your own example)
Let n=7.
i=0: False (Losing state).
i=1: Can take 12=1. 1−1=0 (Losing). So 1 is Winning (True).
i=2: Can only take 1. 2−1=1 (Winning). So 2 is Losing (False).
i=3: Can only take 1. 3−1=2 (Losing). So 3 is Winning (True).
i=4: Can take 22=4. 4−4=0 (Losing). So 4 is Winning (True).
i=5: Can take 1 or 4. 5−1=4 (W), 5−4=1 (W). All lead to Winning states, so 5 is Losing (False).
i=6: Can take 1 or 4. 6−1=5 (L), so 6 is Winning (True).
i=7: Can take 1 or 4. 7−4=3 (W), 7−1=6 (W). Wait, if 7−4=3 and 3 is Winning, and 7−1=6 and 6 is Winning, then 7 is a losing state? No, we check if any move leads to a false. 7−1=6(T), 7−4=3(T). Both true, so 7 is False.
Common mistakes candidates make
Slow iteration: Not optimizing the inner loop that checks square numbers (O(NN) is the goal).
Base case: Not realizing that 0 stones is a losing state for the person whose turn it is.
Confusing Win/Loss: Forgetting the logic that "I win if I can force you to lose."
Greedy logic: Thinking that taking the largest possible square is always the best move (it's not; any square that leads to a losing state is fine).
Interview preparation tip
Game Theory problems often boil down to: "Can I make a move such that the remaining game state is a loss for my opponent?" This simple boolean logic is the heart of many Hard coding problems.